Recent updates on Mesa Lima driver
I just checked the yuq's mesa-lima driver on the link below and I saw a commit that pushed 12 hours ago. Also there is a new wiki entry which shows the instructions to build the driver.
I dump the content to here:
Status Be able to run the following OGL application: off-screen rendering simple triangle: https://github.com/yuq/gfx/tree/master/gbm-surface vertex shader uniform: https://github.com/yuq/gfx/tree/master/gbm-surface-move multi varying: https://github.com/yuq/gfx/tree/master/gbm-surface-color multi draw: https://github.com/yuq/gfx/tree/master/gbm-surface-draw FBO: https://github.com/yuq/gfx/tree/master/gbm-surface-fbo kmscube: https://github.com/yuq/kmscube ./kmscube -d -D /dev/dri/renderD128 ./kmscube -d -D /dev/dri/renderD128 -M rgba on-screen rendering PRIME export/import: https://github.com/enunes/mesa-test-programs/blob/master/gbm-bo-test.c renderonly lib: https://github.com/enunes/mesa-test-programs/blob/master/eglkms.c kmscube: https://cgit.freedesktop.org/mesa/kmscube/ ./kmscube ./kmscube -M rgba ./kmscube -A glmark2: https://github.com/glmark2/glmark2 glmark2-drm -b build glmark2-es2-drm -b build Tested on Mali400 Allwinner A20/H3 Rockchip RK3188 Exynos 4412 Mali450 Allwinner H5 Rockchip RK3328 Amlogic S905X Build and install common process build Linux kernel with lima driver from: https://github.com/yuq/linux-lima build mesa with lima driver by: ./configure --with-gallium-drivers=exynos,sun4i,meson,rockchip,lima --with-dri-drivers= \ --with-platforms=drm,x11 --disable-xvmc --disable-vdpau --enable-debug buildroot For those who want to use buildroot: https://github.com/enunes/buildroot-external-lima OpenEmbedded meson metadata with lima driver and test apps: https://github.com/superna9999/meta-meson/tree/topic/mesa-lima Tool dump the runtime close source mali driver memory for reverse engineering https://github.com/yuq/mali-syscall-tracker TODO mesa Newly refined GP compiler needs optimization, code size can be ~40% smaller compared to close source driver output, main problem should be creating too many moves but too few reg load/store PP compiler optimization, add post scheduler instruction combination which combine multi instructions into one instruction both GP and PP compiler need control flow and other un-implemented instruction support texture mipmap support Build a piglit test result list so that we can start clear them one by one. New mesa NIR changes will always lower io/alu to scalar which is not expected by PP, need merge scalar back to vector or create a PIPE_CAP to disable it, see https://email@example.com/msg189216.html Tiled texture format support optimization thread rendering that has dedicated render thread to submit command kernel Power management TTM buffer eviction/swap support, need to investigate if GP/PP support MMU fault recovery Dump buffer support Done mesa GP compiler needs re-fine so that we can guarantee the vertex shader compilation succeed, Connor Abbott think out a new algorithm which should work Mesa renderonly lib support multi varying support, current implementation assumes we only have a single varying (gl_Position), command stream setup need be implemented for multi varying support command stream setup for multi draw, flush at once Mali450 initial support PP uniform support, command stream need be setup for PP uniform fix render fail when buffer is 800x600, maybe due to buffer alignment or command stream setup break the ABI come from libdrm_lima which is integrated into mesa for more efficiency especially the command submit interface texture support, both PP compiler and command stream need be changed command stream setup refine for multi FBO and dynamic buffer size Mali450 fully support EGL_ANDROID_native_fence_sync support kernel PRIME export support Mali450 initial support New task scheduler which can create a per OGL context fence context. We can use the new drm_sched which is from amdgpu and will be adopted by etnaviv too. drm_sched should be in Linux kernel 4.16. New memory management for non-continuous buffer object Different GPU mCLK frequency setup, current GPU mCLK frequency is the default frequency when system boot, but GPU should be able to run on a higher frequency. Mali450 fully support, include multi group GP/PP, DLBU submit support syn fd dep use TTM as MM Reference Lima offical site: http://web.archive.org/web/20180106112822/http://limadriver.org/ compiler: https://gitorious.org/open-gpu-tools/cwabbotts-open-gpu-tools/ Donation https://paypal.me/yuq825
I think we can use it experimentally on our Replicant devices. I've started to build the kernel and driver, but it seems to take very long.
What do you think?
RE: Recent updates on Mesa Lima driver - Added by Kurtis Hanna about 1 year ago
Any updates on this? Very exciting stuff!
RE: Recent updates on Mesa Lima driver - Added by robin p 3 months ago
Kurtis Hanna wrote:
Any updates on this? Very exciting stuff!
yes, apparently it will be in the mainline kernel in version 5.2, sometime in June probably
RE: Recent updates on Mesa Lima driver - Added by Kurtis Hanna 3 months ago
Here's Replicant's current plan on how to use this in Replicant 9: https://redmine.replicant.us/projects/replicant/wiki/TasksFunding#Graphics-acceleration
RE: Recent updates on Mesa Lima driver - Added by Kurtis Hanna 26 days ago
It was reported that the lima kernel driver is now loading on Replicant 9 with the mainline kernel: https://github.com/CustomROMs/android_local_manifests_i9300/issues/1#issuecomment-524375690