https://redmine.replicant.us/
https://redmine.replicant.us/favicon.ico?1598461506
2017-04-09T18:44:58Z
Replicant
Replicant - Feature #1789: Lower screen resolution to speed up graphics
https://redmine.replicant.us/issues/1789?journal_id=6582
2017-04-09T18:44:58Z
Wolfgang Wiedmeyer
wreg@wiedmeyer.de
<ul><li><strong>Parent task</strong> set to <i>#1539</i></li></ul>
Replicant - Feature #1789: Lower screen resolution to speed up graphics
https://redmine.replicant.us/issues/1789?journal_id=6583
2017-04-09T18:46:17Z
Wolfgang Wiedmeyer
wreg@wiedmeyer.de
<ul><li><strong>Target version</strong> set to <i>Replicant 6.0</i></li></ul>
Replicant - Feature #1789: Lower screen resolution to speed up graphics
https://redmine.replicant.us/issues/1789?journal_id=6590
2017-04-12T18:42:00Z
Jeremy Rand
<ul></ul><p>This is probably obvious to those in the know, but for the benefit of dumb people like me who just had to try it, the simpler method of "adb shell wm size 360x640; adb shell wm density 160" doesn't improve performance; it actually drops the framerate from 6 fps to 3 fps on the home screen on the Galaxy S3 with llvmpipe.</p>
Replicant - Feature #1789: Lower screen resolution to speed up graphics
https://redmine.replicant.us/issues/1789?journal_id=7565
2019-08-28T10:53:58Z
Andrés D
andresdju@gmail.com
<ul><li><strong>Status</strong> changed from <i>New</i> to <i>Closed</i></li></ul><p>This issue has not seen any progress for more than two years. Jeremy didn't get any performance improvement but a regression. Using libagl for surfaceflinger and llvmpipe for the rest of the processes makes Replicant 6 usable while having the more complete OpenGLES implementation of llvmpipe.</p>