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HardwareRequirements¶
Android versions¶
Android version | 4.2 | 6.0 | 9.0 | Notes |
---|---|---|---|---|
RAM | 340M1 | 424M2 | 512M3 | It also depends on the display resolution and size: On android 9, it can go up to 1824MB on 64bit ARM with very high dpi and resolutions |
/data partition | 4 GB | It might also be possible to use external storage for that |
3 android-9-cdd.pdf and html version
Android 9.0 compatibility¶
Device | RAM | Display |
---|---|---|
Samsung Galaxy SII (i9100) | OK: * Has 1GB and an HDPI display9 * 512M required for 280dpi or lower on small/normal screens* |
HDPI1: 480x800 233 ppi9 |
Samsung Galaxy SIII (i9300) | OK: * Has 1GB * 608MB required for XDPI |
XDPI1: 720×1280 306ppi2 |
Samsung Galaxy SIII 4G (i9305) | OK: * Has 2GB * 608MB required for XDPI |
|
Goldelico GTA04 A3 | May be or may not be OK: * The A34 and A45 have 512MB of RAM * 608MB required for xdpi but the resolution is very small |
XDPI1: 480×640 282ppi2 |
Goldelico GTA04 A4 | ||
Goldelico GTA04 A5 | OK?: * The A56 may have 1G of RAM * 608MB required for xdpi |
|
LG Optimus black (p970) | OK: * 512M * small screens with 280dpi or less |
HDPI1: 480×800 233ppi3 |
Amazon Kindle Fire first generation | OK: * 512M7 * mdpi or lower on large screens |
mdpi: 1024×600 at 169 ppi8 |
1 https://en.wikipedia.org/wiki/Pixel_density#Named_pixel_densities
2 https://en.wikipedia.org/wiki/Galaxy_SIII
3 https://en.wikipedia.org/wiki/LG_Optimus_Black
4 http://projects.goldelico.com/p/gta04-main/downloads/get/GTA04A3-1-complete.pdf
5 http://projects.goldelico.com/p/gta04-main/downloads/get/GTA04A4-3_System_Manual_Complete.pdf
8 https://en.wikipedia.org/wiki/Kindle_Fire
9 https://en.wikipedia.org/wiki/Galaxy_S
Source code and configuration¶
Android can be configured to use less hardware resources. Here are some links on the topic:
- Low RAM switch - ro.config.low_ram
- Links to Android Go Optimizations that exist for AOSP 8 and AOSP 9 (Some or all of these optimizations might be a bad trade off if they optimize RAM at the expense of CPU power since the CPU in Replicant is used to render graphics)
Updated by dl lud over 5 years ago · 61 revisions