h1. HardwareRequirements h2. Android versions |_. Android version |_. 4.2 |_. 6.0 |_. 9.0 |_. Notes | |_. RAM | 340M[1] | 424M[2] | 512M[3] | It also depends on the display resolution and size: On android 9, it can go up to 1824MB on 64bit ARM with very high dpi and resolutions | |_. /data partition | | | 4 GB | It might also be possible to use external storage for that | fn1. "android-4.2-cdd.pdf":https://source.android.com/compatibility/4.2/android-4.2-cdd.pdf fn2. "android-6.0-cdd.pdf":https://source.android.com/compatibility/6.0/android-6.0-cdd.pdf fn3. "android-9-cdd.pdf":https://source.android.com/compatibility/9/android-9-cdd.pdf and "html version":https://source.android.com/compatibility/9/android-9-cdd.html#2_2_1_hardware h2. Android 9.0 compatibility |_. Device |_. RAM |_. Display | |_. Samsung Galaxy SII (i9100) | OK: * Has 1GB and an HDPI display[9] * 512M required for "280dpi or lower on small/normal screens*":https://source.android.com/compatibility/9/android-9-cdd.html#2_2_1_hardware | HDPI[1]: 480x800 233 ppi[9] | |_. Samsung Galaxy SIII (i9300) | OK: * Has 1GB * "608MB required for XDPI":https://source.android.com/compatibility/9/android-9-cdd.html#2_2_1_hardware |/2. XDPI[1]: 720×1280 306ppi[2] | |_. Samsung Galaxy SIII 4G (i9305) | OK: * Has 2GB * "608MB required for XDPI":https://source.android.com/compatibility/9/android-9-cdd.html#2_2_1_hardware | |_. Goldelico GTA04 A3 |/2. May be or may not be OK: * The A3[4] and A4[5] have 512MB of RAM * "608MB required for xdpi":https://source.android.com/compatibility/9/android-9-cdd.html#2_2_1_hardware but the resolution is very small |/3. XDPI[1]: 480×640 282ppi[2] | |_. Goldelico GTA04 A4 | |_. Goldelico GTA04 A5 | OK?: * The A5[6] may have 1G of RAM * "608MB required for xdpi":https://source.android.com/compatibility/9/android-9-cdd.html#2_2_1_hardware | |_. LG Optimus black (p970) | OK: * 512M * "small screens with 280dpi or less":https://source.android.com/compatibility/9/android-9-cdd.html#2_2_1_hardware | HDPI[1]: 480×800 233ppi[3] | |_. Amazon Kindle Fire first generation | OK: * 512M[7] * "mdpi or lower on large screens":https://source.android.com/compatibility/9/android-9-cdd.html#2_2_1_hardware | mdpi: 1024×600 at 169 ppi[8] | fn1. https://en.wikipedia.org/wiki/Pixel_density#Named_pixel_densities fn2. https://en.wikipedia.org/wiki/Galaxy_SIII fn3. https://en.wikipedia.org/wiki/LG_Optimus_Black fn4. http://projects.goldelico.com/p/gta04-main/downloads/get/GTA04A3-1-complete.pdf fn5. http://projects.goldelico.com/p/gta04-main/downloads/get/GTA04A4-3_System_Manual_Complete.pdf fn6. http://git.goldelico.com/?p=letux-uboot.git;a=blob;f=board/goldelico/letux-gta04/gta04.c;h=258b2be62904d98639a9a92afc2ede793685eb4c;hb=refs/heads/master#l228 fn7. https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/arch/arm/boot/dts/omap4-kc1.dts#n16 fn8. https://en.wikipedia.org/wiki/Kindle_Fire fn9. https://en.wikipedia.org/wiki/Galaxy_S h2. Source code and configuration Android can be configured to use less hardware resources. Here are some links on the topic: * "Low RAM switch":https://github.com/LineageOS/android_frameworks_base/blob/22c9c67a32df0fa20dda27599151d05a6d9c2582/core/java/android/app/ActivityManager.java#L928 - ro.config.low_ram * "Links to Android Go Optimizations that exist for AOSP 8 and AOSP 9":https://redmine.replicant.us/projects/replicant/wiki/PortingToAndroid9#Links (Some or all of these optimizations might be a bad trade off if they optimize RAM "at the expense of CPU power":https://android.googlesource.com/platform/build/+/master/target/product/go_defaults_common.mk#49 since the CPU in Replicant is used to render graphics)